scribels

games that make the bees buzz

game dev, ui/ux designer,
hopecore villain

snapshot

  • li2: snapshot 3

    after a long wait (and even longer wait for veteran islanders) snapshot 3 is out now, and with it – wiring. there’s a lot more i have to say, but for now rest assured it is now in scope for little islands 2’s release. it’s not perfect yet, but it will be! i hope you enjoy

    this is still an experimental build, so be aware that things will likely break, explode, and bug out. please report any feedback to #li2-feedback on discord – i will be watching closely for fixes, thank you!

    new features

    • added the wiring tool
      • connect a block’s output to another block’s input
      • wires are only visible while the tool is equipped
      • powered wires display power from source to target
      • manipulate constraints and lights using setter blocks
    • added five logic gates (any number of inputs)
      • AND
      • OR
      • NOT
      • XOR
      • DELAY (0.05 – 60 seconds)
    • added four interactable components
      • lever (right or left click to flip)
      • button (clicky click, adjustable pulse length)
      • pressure plate (adjustable radius, triggered by players or… anything!)
      • lamp (adjustable on/off – color, range, and brightness. serves as a ready-made light)
    • added the setter block
      • wire to groups of constraints or lights to set properties when triggered
      • use two setters to switch something on and off!
    • wires and setter bindings save & load with your build
    • copying blocks keeps the wires between them
    • interactable components (levers, buttons) now show an outline when you hover in range
    • powered blocks emit energy particles
    • components can now be unanchored and welded to other blocks
      • they move as one piece, so you can bolt them onto vehicles
      • levers and buttons still animate while unanchored

    building

    • added keybind hint bars to show what you can press with the tool you’re holding
    • added material eyedropper to material tool
    • reworked tool keybinds under the hood
    • toolbox
      • tool icons are now tinted by tool color, lighting up on hover (QoL)
      • your hotbar layout now saves between sessions (finally)
    • stamper
      • reworked grid snapping – blocks now snap to the grid of the surface you’re placing on, including rotated parts
      • small blocks now land in the center of a grid cell instead of the corner
      • various bug fixes
    • dragging a welded part no longer makes attached unanchored parts fall until you let go
    • fixed bug where dragging a part always grabbed it by its bottom face
    • fixed being able to resize a component that’s inside a selected group

    saves

    • you can now rename save files (click the file name to edit)
    • saving now shows a saving bar like loading
    • saves menu now dims and blurs the background (QoL)

    items

    • added test pumpkins (“harvestable”) :hehe:
    • fixed bug where picking up an item twice quickly could count it twice

    misc

    • collisions of walls and ground are now accurately detected while diving underwater instead of clipping through them
    • fixed item icons not showing in the hotbar/backpack
    • fixed item icons rendering dark in the hotbar/backpack
  • li2: snapshot 2

    little islands 2 snapshot 2 is out now, including the long awaited gapfill tool, vehicle seats, all constraints from little islands reborn, and more. snapshot 2 serves as the base for mechanical and unanchored parts. so please experiment, test, save/load, and build to your heart’s content and make sure everything feels right and is working as expected!

    this is still an experimental build, so be aware that things will likely break, explode, and bug out. please report any feedback to #li2-feedback on discord – i will be reviving activity there and watching closely for fixes, thank you!

    building

    • added three new tools & two legacy tools:
      • gapfill
      • mirror
      • anchor (standalone, material also has anchoring capabilities)
      • config tool (legacy port)
      • surface tool (legacy port)
    • toolbox
      • added support for additional tool groups
      • fixed bug where you couldn’t swap hotbar positions of advanced tools
      • added support for removing tools from hotbar by dragging them back into toolbox
    • new color picker v1
      • opens with paint tool’s “edit” button
      • first iteration, better ux to come
    • added building limits
      • light/particle/sign limits
      • unanchored limits (3,000 for testing)
      • press F3 to view limit tracking
    • can now identify build ownership with mouse hover
    • various fixes to welding tool
    • fixed bug where you could not use ‘0’ key for the 10th tool slot

    mechanics

    • added seats and vehicle seats
    • added support for 10 new constraints, now available in blocks menu under utilities
    • added three motors from LIR

    roleplay

    • seats are now proximity prompt driven instead of by touch

    misc

    • added jukebox music to its own music category and linked to music volume slider in settings

    patches

    v0.2.5-snapshot2
    • new components block type, cannot be resized or separated – behaves as one block/part
      • have configurable properties using the config tool
    • added microphone block
      • found under utilities –> wiring in blocks menu
      • broadcasts chat messages to nearby players
      • first component block ever!! needs testing to make sure they cannot be broken and save properly!!
      • configurable pickup and broadcast radius
    • added microphone blasts toggle to settings menu (hides broadcasts for yourself so you can’t get annoyed)
    • fixed bug where cancollide parts would not save
    • fixed bug where music slider setting would not save
    • fixed bug where gapfill parts would leak outside your workspace and stay permanently in-game (lol)