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li2: snapshot 3

v0.3.0-snapshot3

after a long wait (and even longer wait for veteran islanders) snapshot 3 is out now, and with it – wiring. there’s a lot more i have to say, but for now rest assured it is now in scope for little islands 2’s release. it’s not perfect yet, but it will be! i hope you enjoy

this is still an experimental build, so be aware that things will likely break, explode, and bug out. please report any feedback to #li2-feedback on discord – i will be watching closely for fixes, thank you!

new features

  • added the wiring tool
    • connect a block’s output to another block’s input
    • wires are only visible while the tool is equipped
    • powered wires display power from source to target
    • manipulate constraints and lights using setter blocks
  • added five logic gates (any number of inputs)
    • AND
    • OR
    • NOT
    • XOR
    • DELAY (0.05 – 60 seconds)
  • added four interactable components
    • lever (right or left click to flip)
    • button (clicky click, adjustable pulse length)
    • pressure plate (adjustable radius, triggered by players or… anything!)
    • lamp (adjustable on/off – color, range, and brightness. serves as a ready-made light)
  • added the setter block
    • wire to groups of constraints or lights to set properties when triggered
    • use two setters to switch something on and off!
  • wires and setter bindings save & load with your build
  • copying blocks keeps the wires between them
  • interactable components (levers, buttons) now show an outline when you hover in range
  • powered blocks emit energy particles
  • components can now be unanchored and welded to other blocks
    • they move as one piece, so you can bolt them onto vehicles
    • levers and buttons still animate while unanchored

building

  • added keybind hint bars to show what you can press with the tool you’re holding
  • added material eyedropper to material tool
  • reworked tool keybinds under the hood
  • toolbox
    • tool icons are now tinted by tool color, lighting up on hover (QoL)
    • your hotbar layout now saves between sessions (finally)
  • stamper
    • reworked grid snapping – blocks now snap to the grid of the surface you’re placing on, including rotated parts
    • small blocks now land in the center of a grid cell instead of the corner
    • various bug fixes
  • dragging a welded part no longer makes attached unanchored parts fall until you let go
  • fixed bug where dragging a part always grabbed it by its bottom face
  • fixed being able to resize a component that’s inside a selected group

saves

  • you can now rename save files (click the file name to edit)
  • saving now shows a saving bar like loading
  • saves menu now dims and blurs the background (QoL)

items

  • added test pumpkins (“harvestable”) :hehe:
  • fixed bug where picking up an item twice quickly could count it twice

misc

  • collisions of walls and ground are now accurately detected while diving underwater instead of clipping through them
  • fixed item icons not showing in the hotbar/backpack
  • fixed item icons rendering dark in the hotbar/backpack

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